![]() Finally, spend time on the really amazing items that will wow your players and maybe even help define their characters. Sprinkle in some random loot to make life a bit more exciting. Use a gem-based loot system for the bulk of the items that drop. Sometimes neither you nor the players will know how much fun an item can be until it randomly shows up.įor these reasons, I recommend using all three systems. You should also not omit the value of random loot as well. ![]() Assume that this gem system frees you up to spend time on some really unique items to reward to your players, legacy items perhaps, that define them as a character. Sometimes the item most memorable to a player is the one they weren't expecting. Using it all the time, however, is simply lazy. It is simple and easy, players will like it because they get what they want and you'll like it because its easy. It could become very easy to depend on such a system. This lets me limit the TYPE of item I am giving out in a treasure parsal without reducing the PC's ability to pick the item they want. A 18th level Primordial Diamond can be used toenchanta 18th level or lower weapon or implement.įor my own game, I designed the following gem types: For example, a 9th level Fey-Emerald can be used to create a 9th level or lower set of armor. These gems can be traded in, crushed, and used to enchant powerful magic items of a certain level. ![]() These gems, entitled "Fey-gem", "Shadowgem", "Primordial Gem", or "Astral Gem" will have a set type and a set level. One way to give more freedom to players without wrecking the immersion of the game by stating "Just pick out a level 8 or lower item of your choice" is to add a new type of loot in the form of a magic gem. Today we're going to look at a trick for handling loot in a more desired method that gives players some freedom to choose what they want but doesn't completely remove the appeal of the random drop. In the rare circumstances where I plan out for particular loot items, I'm often disappointed to find that that excellent +4 flaming glaive isn't as desired by our glave wielding fighter as the +3 bloodclaw glaive he already has. With the vast array of possible loot available in 4e and the picky tastes of my players, I often just hand-wave it, either by using Asmor's random loot generator or by just tossing a lot of cash at the PCs to let the players buy what they want. One of the bits I often toss to the side when planning out a series of adventures or even a campaign is loot. the gem can't be imbued again until the next dawn.ĭeep gnomes created these magic gemstones and keep the creation process a secret.New to Sly Flourish? Start Here! Magic Gems for Item Reward Flexability but they can be worth half as much as normal. If the spell belongs to the school of abjuration and requires material components that are consumed. Casting the spell must require either 1 action or 1 minute or longer, and the spell's level must be no higher than the gem's maximum. The spell is stored in the gem instead of having any effect. ![]() To do so, you cast the spell while holding the gem. You can imbue the gem with a spell if you're attuned to it and it's empty. The spell level determines the gems rarity and the stored spell's saving throw DC and attack bonus. ![]() the spell disappears from the gem with no other effect.Įach spell gem has a maximum level for the spell it can store. you must make an ability check using your spellcasting ability to determine whether you cast it successfully. If the spell is of a higher level than you can normally cast. Doing so doesn‘t require any components and doesn't require attunement. you can cast the spell from it as an action if you know the spell or if the spell is on your class spell list. You become aware of the spell when you learn the gems properties. Wondrous item, rarity varies (attunement optional)Ī spell gem can contain one spell from any class's spell list. ![]()
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